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1. off grid bonus nerf - in EVE General Discussion [original thread]
What if off-grid boosters only worked at 50% effectiveness?
- by Wedge Reskanor - at 2012.05.03 01:55:00
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2. Sticky:EVE Online: Crucible Feedback thread - in EVE Information Portal [original thread]
Kor'el Izia wrote: I think so, they changed the the base price for P4 to 1,350,000 ISK, the Concord Customs Office says that the tax rate should be 10% ergo 135,000 ISK. So somewhere is the value set to 100% instead of 10%, but then again the ...
- by Wedge Reskanor - at 2011.11.30 03:50:00
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3. Sticky:EVE Online: Crucible Feedback thread - in EVE Information Portal [original thread]
OK, we need some confrimation from a Dev here... P4 items export tax used to be 50,000 isk. It is now 1,350,000 isk, a factor of 27 times higher. This new export price is more than the price of some of these goods pre-patch. This change alone has...
- by Wedge Reskanor - at 2011.11.30 01:50:00
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4. New dev blog: Fixing some things and moving forward - in EVE Information Portal [original thread]
Daedalus II wrote: Quote: Rather than a checkbox in the escape menu, you will simply be able to board and unboard your ship, toggling between CaptainGÇÿs Quarters and Ship Spinning mode. Your client will remember your last choice, so if you ...
- by Wedge Reskanor - at 2011.09.20 22:35:00
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5. [CQ] Simple movement suggestion - in Test Server Feedback [original thread]
You also can't chat while moving without this suggestion. I like the option of this, but I would also add an "auto-walk" button as well.
- by Wedge Reskanor - at 2011.04.23 18:39:00
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6. Duality CQ Graphical Problem - in Test Server Feedback [original thread]
I had the same problem also. I tried reducing the other graphics settings one by one until I got it to work. May have to re-log after each adjustment...
- by Wedge Reskanor - at 2011.04.23 18:37:00
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7. [CQ]Gallente Female Posture - in Test Server Feedback [original thread]
If i recall correctly from 2008, CCP wanted diferant walk postures based on the build of the character, i.e. fatter toons would have more of a 'waddle' to them ect.
- by Wedge Reskanor - at 2011.04.23 18:32:00
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8. Use of Solar system vs Stellar system. - in Test Server Feedback [original thread]
I guess I should justify why this post is in the test server feedback section... I noticed this specifically a few times in the new crash course when testing out the captains quarters.
- by Wedge Reskanor - at 2011.04.23 18:28:00
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9. Use of Solar system vs Stellar system. - in Test Server Feedback [original thread]
Edited by: Wedge Reskanor on 23/04/2011 18:34:59 Please replace references of "solar system" with "stellar system". There are numerous examples of agents and such referring to the next solar system over ect. This is incorrect usage of "solar s...
- by Wedge Reskanor - at 2011.04.23 18:25:00
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10. [CQ] Feedback - in Test Server Feedback [original thread]
This looks pretty good so far. The wads movement and style (no jackrabbit craziness) reminds me a bit of Mass Effect with the smooth transitions from the various directions of movement. I like the extra realism feel, good job. Some thoughts: - W...
- by Wedge Reskanor - at 2011.04.23 18:03:00
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11. New Dev Blog: The not-so-great-after-all deep safe nerf of 2010 - in EVE Information Portal [original thread]
Hay, does anyone remember the warp mechanic from the Homeworld series? I think CCP should implement something like that. I should be able to utalize the entire space in a stellar system. Of course the maximum range would be 20+ AU from the farthes...
- by Wedge Reskanor - at 2010.05.25 19:17:00
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12. SISI Patch - Tis Out! - in Test Server Feedback [original thread]
Yes, I agree with the need to be able to upgrade existing command centers. You should be able to replace an ADVANCED command center with an ELITE one if you have the skills for the ELITE one and also have it in your cargohold. It would seem simple...
- by Wedge Reskanor - at 2010.05.19 00:09:00
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13. Routing, the dirty way out - in Test Server Feedback [original thread]
I would much rather have the previous state of ending up with 2 extra units of "unrouted" stuff from the extractors rather than have the whole route NUKED EVERY TIME! A simple way around the extra unrouted units of lower extraction levels is to ex...
- by Wedge Reskanor - at 2010.05.18 23:16:00
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14. Certs: Make a viewable only by corpmates option. - in Player Features and Ideas Discussion [original thread]
bump!
- by Wedge Reskanor - at 2009.12.09 14:47:00
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15. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
since the old Motherships have been reclassified as "supercarriers", we need a new ship to once again bear the title of "Mothership" Size: somewhere between carrier and supercarrier. Role: fleet staging and rapid reinforcement projector. This n...
- by Wedge Reskanor - at 2009.12.09 12:11:00
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16. Idea: Mining Log - in Player Features and Ideas Discussion [original thread]
I tried out the loot logger for a small mining op, and it is quite nice. However, there are a couple of minor problems. One being that it would be nice if there were two different modes, the first being how it works as is with duplicate entries ...
- by Wedge Reskanor - at 2009.12.08 11:47:00
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17. Personal Hangar tabs/sections - in Player Features and Ideas Discussion [original thread]
Yes, please. Make it so CCP!
- by Wedge Reskanor - at 2009.12.08 00:24:00
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18. FoF Missile Drone - in Player Features and Ideas Discussion [original thread]
I think they should be the regular targeted rockets, do more damage than the turreted drones, but be a little slower and: Have a limited supply of rockets. (say 20 or so?) They would have to re-arm in your drone bay for a good ten seconds. So it w...
- by Wedge Reskanor - at 2009.12.06 13:38:00
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19. Certs: Make a viewable only by corpmates option. - in Player Features and Ideas Discussion [original thread]
/me bumps in hopes of a dev noticing
- by Wedge Reskanor - at 2009.11.02 06:16:00
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20. Real Motherships - in Player Features and Ideas Discussion [original thread]
Edited by: Wedge Reskanor on 31/10/2009 22:24:29 Good changes so far. It sounds like it is more of a mobile factory, interesting niche. would it be allowed to use stargates? (not into highsec of course, those gates would be "locked" to the mo...
- by Wedge Reskanor - at 2009.10.31 22:22:00
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